Blender Import Mesh Issues

Hello everyone, I’ve come across and issue to where Blender decides to split the object into multiple objects instead of keeping it as one object.
Heres the example from Blender. This is a one piece object, nothing is seperated and got exported into a fbx format.


And Here is what it shows when I import it into unity.


Is there anyway I can prevent the splitting of the object and keep it as one object in Unity?

Just found out why, Cause of the Vertices limit. I wish they would have that show up in Debug console saying that objects using to many Vertices must split object.