So I put the Blend file into my documents, then my Unity project, but on the console it says:
Blender could not convert the .blend file to FBX file.
You need to use Blender 2.45 or higher for direct Blender import to work
I don’t know anything about different types of Blender, I just downloaded about four months ago.
Any advice?
When you save the object, follow these steps
1 FIle->Export->FBX
2Uncheck the cameras box
3Change the end of the object name from .blend to .fbx
4 Save into your unity project
Let me know if this works because it always works for me and maybe mines just wierd
I ran into this error for the first time yesterday (and I’ve been using Unity + Blender for several years now). In my case it was a “false” error that seemed to be triggered by the fact that my model had too many poly’s. I broke the model into smaller sub-models and re-imported and the error message went away. I’m not able to reproduce this error otherwise I’d report it as a bug, but I thought I’d mention it here as you may have experienced the same issue.
This thread helped me get Blender 2.56 working with Unity 3.3.
http://blenderartists.org/forum/showthread.php?t=202531&page=1
Works like a dream now!!