So I’ve made a 3D model with a normal map.
When I view it in blender, I don’t see any issues and it looks perfect.
However when I import it into unity, I see these dark patches that appear along the sharper edges.
I’ve fiddled with all the import options and I can’t seem to fix it.
Any idea?
I’ve included a package that has the model and normal map in it.
If you bake the normals in Blender, make sure to use the Edge Split Modifier. Otherwise the normals will change between Blender and Unity and certainly lead to wrong normals.