Blender import to unity3d goes wrong

If I import something from blender to unity3D it works well, but when I tried to import my 3D airplane model today, it seems like the material of the outside is gone. :cry:
picture is attached >>
is anyone familiar with this problem and does anyone know how to fix this??

Thanks in advance

Your normals are flipped. Go back into Blender and in the editor select all the polys and flip their normals.

thnx !