So I created a little chess figure in Blender and it looks kinda nice.
I import it into my unity assets and notice it’s rotated -90 degree to the side.
When I drag it onto the scene its upright but when I look at the scale every axis has a different value. Also if I expand the .blend in my assets to get to what I guess is the actual mesh it already shows it being totally warped and of course it still is when I drag it onto an object in my scene.
Now the thing is that I wanna use the actual mesh to procedurally generate gameobjects and during play the mash changes e.g from pawn to rook to visualize the figure’s leveling up. So I really need the mesh to be scaled correctly as it is in blender.
the only similar problems I could find simply stated to set the scale on the .blend to 1 because for some it seemed to be imported on .1 . This doesn’t work for me as it is already imported with a scale of one.
pls help T_T
sincerely
Adenylatcyclase
P.S. left is the mesh in unity and right is the model I rendered in blender Imgur: The magic of the Internet