I used a bunch of my time to make a robot and animate it on Blender, but when I import it’s .fbx to Unity, some of its faces dissapear.
Since I already had this problem before, I tried the solution that I used last time: CTRL+N on Blender with everything selected to make normals consistent, but it didn’t worked and so, I don’t have any freaking idea of what to do and when I google around to look for a solution, I only find the one that I already did.
OBS: In not a total newbie on Blender, but I wouldn’t put myself on something bigger than average too.
OBS2: I don’t know why, but now, even if the animation still plays on Blender, the animation don’t play on unity when I import the .fbx.
Well, I have had this same issue and the solution my friend and I came up with was bringing in the model/mesh (whatever you wanna call it) as an obj and then bring in the textured UV as a jpg or however you imported it and then once both are imported into unity. You drag your .obj into the Scene and then drag the textured UV on to the obj in the Scene and then drag the edited obj with the UV texture from the Hierarchy into the same folder or a different folder. Only issue is that lets say you wanna take the new model into blender you cant since unity changes the obj with the textured UV into a .prefab, but you can edit the obj and it should make the changes on the .prefab. If you have any question hit me up on discord @ lukeido#4636
Sadly enough, didn’t helped. I drag the UV, the texture changes, but the holes in the model are still in there. Thanks for the try anyway.