I’m not really sure whats going on, and I have tried everything. I modeled a staircase in blender and mapped the UVs. I tried to export my staircase model into unity with .fbx AND .obj file types, but when I added them to unity with the same texture, it was mapped all funky on the staircase. Someone suggested swapping UVs on one question but I couldn’t figure out how.
Here is the model in blender:
And here is the model in unity (note the squished texture):
Any ideas on what to do?