Blender incorrect uv export

I’m not really sure whats going on, and I have tried everything. I modeled a staircase in blender and mapped the UVs. I tried to export my staircase model into unity with .fbx AND .obj file types, but when I added them to unity with the same texture, it was mapped all funky on the staircase. Someone suggested swapping UVs on one question but I couldn’t figure out how.

Here is the model in blender:

And here is the model in unity (note the squished texture):

Any ideas on what to do?

I fixed my own problem minutes after I asked. The tiling for my texture was automatically set to something much larger than 1. So I set the x and y tiling to 1 and now it looks normal again.