Hello guys,
Thanks for welcome1 I am new here. How do I know about Unity 3D? My brother has explained me because Unity is very best ever all loosing engines like Goldsource, Source, Unreal, Frontlight ( Planetside 2 ), Crysis and other different Engines. I have edited example by Unity. Wow it is unendless big biggest floats. wow.
I am surprised because I need to write C# and Javascript for custom plugins or movement ( ai ) or generated roads, tunnels, hallways or pipelines. Awesome tricks! But why do we not use vertex tools under Unity?
Like example for Goldsource and Source Engine.
Awesome Unity Editor 3D has to do so close to Unreal Engine 4.x and Crysis 3.x / 4.x
I have created models from SketchUp Pro 2016 / 2017
And I exported to 3ds and fbx and imported to Unity 5.x
I give component mesh collider to imported model
Result: No collision Ops… Shit Google ![]()
I have created model from Blender 2,78a
And I exported to 3ds and imported to Unity 5.x
I give component mesh collider to imported model.
Result: Yay it has collision. That is why I love Blender because Blender is free for happy developers
I want know about Unity - If Unity wins ever and has same features to Unreal Engine and/or Crysis Engine
Example: 3D-Sky ( just hidden sky with built-in mourntion or unendless ocean in sky box like Cry of Fear Forum ( But it was made by Russians because Panaroia 3D-Sky is very old ) But I have found but it sees wrong for Unity from Youtube - I explain hard just it looks like Spirit of Half-Life 1.6 has env_sky or Xash 3D uses same env_sky - I am very surprised because ut_skytest map - I saw like banny hangs over hidden room. That is like “3D-Sky” or “3D-Movement from hidden room”
How does it work for ladder if camera touches than camera climbs up or down?
Like func_ladder from Goldsource and Source
How do I stuck like player stucks and go under depth wall.? Like this Scroll down “Ground Obstacle Height”
Thanks for answers!