Blender Library Linking

Does unity support blender’s library linking yet? How about groups and/or instancing (memory instancing)?

???

MeshFilter.sharedMesh allows you to use a single mesh in memory to represent multiple in game models. However that doesn’t export over with the fbx format so it’s not accessible.

Ntero, that’s not exactly right. FBX has support for export of instances. Unity 3.2 will be able to import that. Autodesk 2011 exporters can export that. IIRC, Blender exports instances in some cases (I don’t know it exports instances correctly in all cases).