Blender like cavity effect in unity 2020

Hi guys,

There is a feature on Blender called (Show Cavity).
What that does: It detects all the edges of a model and separates the edges into two different categories (RIDGES and VALLEYS)
RIDGES have lighter color and VALLEYS have darker color.

I want to achieve the same visualization in unity shader graph. Need help how can i achieve the same effect. Images are attached below.

Thanks in advance.

maybe use vertex shader

Hi there, @QuickQuad

Did you managed to make up something?