So I made a tank in Blender:
And the belt of the tank is attached to a curve, which means that if I move the actual transform this happens
A)
B) Moved the transform to the right, belt moves in a natural fashion. (But not in Unity)
The belt moves in an ordinary fashion that would be great, if I only knew how to actually make an animation out of this that is supported in Unity.
However, I tried to do it, and all that ends up happening is that the actual belt doesn’t belong to it’s curve anymore, and simply moves along the axis, but not along the curve.
Is there any way to make it work the way I want it to work?