I was UV mapping an object and I saw a little option for “Reflective” in the properties window of the UV mapping window. When I changed it to Reflective, the texture looked reflective as hell. I am not sure if it actually reflected anything, but when I saw that, I started wondering something. How can I make a basic mirror that reflects in Unity Free? I want to model the object in Blender and apply any reflective materials in Blender and then export to Unity Free and do whatever I have to to make it reflect like a mirror.
Main question:
How do I make a mirror in Blender that reflects stuff in Unity Free version?
Use a reflective shader in Unity. There’s a bunch of them under the “Reflective” section in the shader drop down. You’ll need to provide a cube map of the environment to reflect.
Well, the material settings in Blender can’t really be sent to Unity like that. jRocket(ninja’d me) has it right since you are using the free version. You need a cubemap though to do it, which can look great. But it won’t be able to directly reflect the actual scene, rather it works like a texture(set of 6 actually) which represent the scene around the object.
If you had Unity Pro, you could use render textures. This would allow you to actually reflect the the actual scene as it is changing. You can’t do this with Unity Free though, at least not in any way I know how.