So I have this stand that sits underneath a model centaur. I want this stand to be made of wood, and it to read Sagittarius.
The Issue:
If I UV texture the stand with wood, put the logo on it. Then it would be fine except for the fact that the image of the wood would not be tiled and in some cases it looks alright, others I want it to wrap.
If I import the wood texture into unity, then I am able to tile it. Although the word Sagittarius would be missing, I could hypothetically put a plane on top of it and it will say Sagittarius but that increases draw calls.
So either solution I am looking for is:
Can I control 2 materials on one object in unity both corresponding to the UV map, tiling one but keeping the other the same.
Can I tile in blender the wood image whilst leaving the logo intact.