I’m trying to import blender fbx files into Unity that have multiple materials in each mesh. They render correctly in Blender but are not sized or assigned correctly to the mesh faces in Unity. Are there any instructions or tutorials for this?
You can’t use Blender materials in Unity (or any other engine). You need to UV map the objects and assign textures to the appropriate polygons.
–Eric
Thanks, assigning the unwrapped faces to textures in the UV/Image Editor worked well. Shame Unity doesn’t take advantage of the great Material features from Blender