Hello Guys. I saw how to make a mechanim compatible rigging in Blender. I am making a FPS, and combining Mechanim Animations like walking, with my own animations that i create in Blender. The problem is that, to animate in Blender I need some extra bones(IK ,etc). When i add these bones to the character and then go back to Unity, the character is not compatible to mechanim. Some bones are missing and such. Am i missing something? Could you please help me ? Thx in advance
With the mecanim system, it is OK to have some extra bones, as well as to be missing some. However, it will be a bit difficult to diagnose your particular problem without a bit more detail. Any chance you could post a screenshot of the bone hierarchy in question?
if you provide a picture maybe it can help
Are you using Rigify? of so there are some steps in the Docs that you might find useful:
http://docs.unity3d.com/Manual/BlenderAndRigify.html
Follow the guidelines on the hierarchy structure from here:
http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html
http://blogs.unity3d.com/2014/05/26/mecanim-humanoids/
You can also use the human template if required, more info here:
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