I’ve been trying out 3d animating recently, and wanted to export an idle animation to unity, but when the animation played the leg bone deformed and I can’t figure out what’s wrong.
the ones above are during the animation.
I dont know wether I just did something extremely wrong, or its just Unity with it’s many quirks, but what I do know is that legs aren’t supposed to look like that.
(black is shadow cuz I was too lazy to do good lighting for my animating scene)