Hi guys
So I have a low poly car modelled in blender and its wheels are mirrored.
Now when I import to unity, all the front wheels act as one object as well as the back wheels.
How can I make them act as individual objects?
Hi guys
So I have a low poly car modelled in blender and its wheels are mirrored.
Now when I import to unity, all the front wheels act as one object as well as the back wheels.
How can I make them act as individual objects?
To separate the two parts, head back into blender, tab into edit mode, press alt + z and then select the part to be separated, then you can either right click or select separate or just press p…choose selected from the menu and then the object should be separated, this solution is followed by another problem relating to the transform…if you just want to place the object as an non interactable object, this is fine but if you want to change it’s position, rotation or scale…it can be a grave problem…the solution to this problem has been answered here…transform problem
You need to apply the modifiers in Blender.

This can also be done in the ‘Export Settings’ of blender.

I applied the mirror modifier and it disappeared, which I assume applied correctly. I exported my car as an fbx into unity but still when I click on one wheel, both get selected. Am I doing something wrong?
– wacasce