I have a blender file in my Unity project. It was working fine but now I don’t see an attached mesh. I can add new objects which show up as a new mesh in Unity but the exiting mesh (which I can see and edit in blender) doesn’t show up in Unity. If I export it as .obj same problem. If I export a fbx file from blender to Unity I can see the whole mesh but none of the UVMappings come across.
Recalculate normals? Flip Direction?
Worked it out. In Blender under the Object properties, “Duplication” was set to “Group” rather than “None”