Hey guys, I rigged a model that I made in blender and the mesh and bones would move as expected. However, when I imported it to unity the bones that control the mesh had different pivot points(now in the middle and not at the start of the bone) which is causing them to rotate around their middle point. Here is the blender image:[836-Screen+Shot+2012-05-05+at+14.06.08.png|836]
and this is in untiy:
[837-Screen+Shot+2012-05-05+at+14.06.22.png|837]
Any ideas why this is happening?