hey guys!
I have a model house for my game I am working on, and the house has several different textures which make up the building. But when I import the model into Unity, I cannot apply all of the textures because the model has been imported as 1 mesh, instead of the 9 meshes I had inside Blender.
I have not grouped them together, I have not done anything to make them merge into 1 mesh, not several.
Is there any way of me importing the model so it looks like 1 model, but with multiple meshes from Blender?
I am using Blender 2.54 for those who would like to know 
This will be an option while exporting from blender, I would expect, but I don’t use it. Try exporting it to a different format and/or look for an export option related to this, or maybe even a Unity import option.
If this is a simple environmental mesh (ie, the player can’t walk around inside it and those 9 meshes aren’t individual rooms or something) then I would suggest that you keep it as one mesh and UV map the entire thing to an atlas. Having 9 materials on a mesh is extreme.
Thanks for the quick reply.
It is a building you go inside in our game, and it should not really be a problem, but it is 
Try exporting it to FBX and see if it works this way, checking for any “merge mesh” options along the way. If it does import correctly as multiple objects through FBX, but the native .blend file is being imported combined, then it’s either a problem with your version of Blender or an option within Blender somewhere that’s set wrong. There are plenty of people here who use Blender, so somebody should have some more clued-up advice than I do.
If the FBX imports in the same way, then it suggests that the problem lies in the way you’ve split these objects within Blender itself.
ok, thanks for the help. I will report back here as soon as I have tried your idea
Problem solved
Thanks for the help xomg
Let people know what the problem was and how you solved it, to help out any others who may be having the same issue.
ok, basically we grouped all the objects for the building together, then re-unwrapped it 
it worked 