Hello,
I am trying to make a mini golf game and since you cannot make a hole in the ground in unity, I decided to make a mini golf hole in blender. I made a very simple rectangle with a circular hole at the top and it all looks fine in blender, but when I import it to unity, there’s a bunch of huge holes in the mesh, for example the mesh plane that is the “ground” of the hole doesn’t show well. I tried recalculating the normals by pressing Ctrl + N in blender but that didn’t really help. I also tried joining all the mesh together in blender but that didn’t make it much better.
If anyone has any help it would be greatly appreciated.
Thanks a lot!!!
You could do this directly inside whatever terrain generation script you’re using by accessing a certain area of the height map and dropping it slightly.
If you must create the terrain in blender you may have better luck asking your question on their community forums.
Hope this has helped.
Thank you.