Blender model import slaughter?

Whenever I import a .blend model that is rigged (amrmature-parented), some of the polygons in the model dissapear, making it quite useless. Any help?

Not all of your vertices are weighted to a bone. This is one of the most commonly-seen problems on the Unity forums/this site. Nick Wiggill made a guide, here:

http://forum.unity3d.com/viewtopic.php?t=43550