Blender Model Looks Darker On Unity

Hello guys me again.As i said my blender models looking darker unless i add 8 directional light how can i solve that problem.Thanks.

The blender one;


The unity version;

In Blender, you are in “Textured” view mode. This means it shows your textures fully 100% lit, no shadows, no shading, no nothing. Unity on the other hand is working with realtime lighting and therefore the model is shaded, shadowed, etc…

One solution is to try using a different shader. There may be a shader/material in Unity that does something similar. You also may be able to increase ambient lighting on your lighting settings…and/or increasing the lighting/brightness on the material settings too.

1 Like

Still no improvement

Care to share what you tried?

1 Like

Looks like you are inside an object, correct? Try turning off casting and receiving shadows. Also, an area light might just solve it.

1 Like

Yes i am inside an object.Turned off casting and receiving shadows but didnt work.Area light says “baked only” and does nothing.

Changed the color of the material to white didnt work.Couldnt find a shader that works.

Ambient looks great but top of the model looks a little bit darker;

I think i did it.Brightness is the only thing i need and i figured out how to do that.Thank you very much;

Switch the shader to Unlit → Texture and remove the lights

3 Likes

Yeah I was looking for it thank you very very much.

In the model settings in Unity, select Calculate Normals

8942799--1226874--Снимок.PNG