Hello guys me again.As i said my blender models looking darker unless i add 8 directional light how can i solve that problem.Thanks.
The blender one;
The unity version;
Hello guys me again.As i said my blender models looking darker unless i add 8 directional light how can i solve that problem.Thanks.
The blender one;
In Blender, you are in “Textured” view mode. This means it shows your textures fully 100% lit, no shadows, no shading, no nothing. Unity on the other hand is working with realtime lighting and therefore the model is shaded, shadowed, etc…
One solution is to try using a different shader. There may be a shader/material in Unity that does something similar. You also may be able to increase ambient lighting on your lighting settings…and/or increasing the lighting/brightness on the material settings too.
Still no improvement
Care to share what you tried?
Looks like you are inside an object, correct? Try turning off casting and receiving shadows. Also, an area light might just solve it.
Yes i am inside an object.Turned off casting and receiving shadows but didnt work.Area light says “baked only” and does nothing.
Changed the color of the material to white didnt work.Couldnt find a shader that works.
Ambient looks great but top of the model looks a little bit darker;
I think i did it.Brightness is the only thing i need and i figured out how to do that.Thank you very much;
Switch the shader to Unlit → Texture and remove the lights
Yeah I was looking for it thank you very very much.
In the model settings in Unity, select Calculate Normals
