Blender Model Material Error


I’ve created a Blender cylinder with more polygone than unity cylinder but when I import it into Unity and apply the same material, the result is not the same :

Do you know how to scale correctly the material on the blender model ?

Thank you

After switching to Edit mode, you must press the L key. From the window that opens, you must activate the length option located in the Dipslay section of the Mesh.