I am using the BLENDER modeling software. I don’t know if I modeled the object wrong or something, but I have to set the scale to (40, 40, 40) to make it about the size of a cube. The object I created is a CoffeeCup, if it matters. I followed a tutorial, that was not created with the intent up importing it to Unity, I did that myself. If you need more information, let me know. I need to know how to make the (1,1,1) to look about the size of a cube with a scale at (1,1,1). I do notice however, (After i inserted a box collider) when I select the cup, and set it to (10,10,10) then it is the size of a cup (Still small)
The size of the Box Collider is (0.033, 0.021, 0.021) When the size of the cub object is (10, 10, 10) Does this mean anything? I will try making a new model.