So I’ve been doing game design in Unity for some time now and like my past projects I made a model in Blender and Imported it into Unity. But this time I experienced something I have never seen before.
Not really sure what’s going on here. But when you look at the model with materials on it from a distance it looks fine and smooth. But when you get close you can see the faces of each quad/triangle in an odd form. Not really sure why, or even how to fix it. But just thought I’d share and see if anyone else has ever had this happen and how you went about fixing it.