Blender Model Not Transparent

Hello, not sure if this is the right place for this, but I need help with something. I made a crude window in blender, here’s what it looked like in Blender,

But as soon as I exported it, and popped it in Unity, all the transparency disappeared, like the picture.

I’m not sure if this is a Unity issue or Blender issue, maybe I’m not exporting it properly? Would anyone please be able to help me out?

Unity doesn’t fully import Blender materials, you will need to just set up new materials inside Unity and apply them to the model, don’t use the ones automatically imported.

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Thanks for the reply, I should’ve updated this post, I figured it out. For anyone with the same problem, just make the objects you want to colour separately two different objects and use materials made in unity. I’m glad I learned this on something basic, because this would’ve been a huge pain on a complex model lol