I have created an awesome model of a shop in Blender 2.67 and spent ages adding textures and making sure they look right. I have then exported the model (.fbx) into Unity and NONE of the textures were added or even come up in my assets folder. Also, half of my model isn’t actually visible! You see a wall from the outside, you don’t see it on the inside!
And to add to that fuss, when I re-added the textures that weren’t applied automatically, it come up as just a blurry colour, not a highly detailed wall texture as it is in Blender…
I have the latest version of Unity. Is it something to do with this???
Does anyone know about this or have a remedy to this problem. SO FUSTRATED AS SPENT AGES ON IT… Thank you in advance.
Seeing a wall (or, in fact any surface) from only one side is expected behaviour - Unity (as is common in many 3d application) only renders faces with front-facing normals. If you want to have a thin object appear double-sided make a duplicate of it in Blender and flip the normals on the duplicate to face the other way.
Finally, if you’re using Blender 2.67 there’s no need to export as FBX. Unity can import Blender’s default .blend file format just fine.
Be sure you’re UNWRAPPING your model in Blender, and creating a UV Map to add in Unity. Apply that map to the model’s material in Unity. If you drag and drop the UV map and model into unity simultaneously, the texture should be applied automatically. Not sure if it’s relevant but I usually just use the .blend file in Unity, makes for easier updates on the model.