I’m trying to import models from Blender to Unity, but I’ve run into problems when it comes to importing the normals from the model.
When I use FBX or 3DS files, Blender exports the model as completely smoothed. When I use OBJ files it comes in with the smoothing correct, but with only a single material.
The mesh is made up of three materials, one of which has smoothed shading on its polys where the others are flat-shaded. I need to continue to have this as a single mesh object rather than three seperate meshes, and since they have similar curve rates I can’t use ‘Calculate’ to create the normals at import time since it applies smoothing at parts of the mesh I would prefer flat-shaded.
Is there any way to get Blender to correctly export the normals so that Unity can handle them?