I'm trying to make a game where I have a bunch of bugs flying around. I modelled up a simple bug in Blender, loaded it into Unity, then duplicated it a bunch of times and it seemed to batch fine.
Then I added in a simple flapping wing animation to the bug from inside blender and I noticed that the bugs no longer seemed to batch. I then removed the animation from the Blender file with the intent of controlling the wings bones and code, but the draw calls kept going up.
Then I tried setting it so that the animations weren't imported into Unity, and that fixed the draw calls, but I could no longer controls the models with the bones.
That brings me to my question - is there anyway to get this animation working in blender without bumping up the draw calls with every instance of a bug?
I know I can do it as 2D sprites if I really need to, but I would prefer to do it in 3D if at all possible
This is my first unity project so any hints or tips would be greatly appreciated :)
Cheers, Sev