hi, i have been having an issue with blender or unity, or gimp not sure… i have a gas station i built in blender, and i uv unwrapped it. when i try and us the uv unwrap that i textured in gimp it appears black when placed on the mesh in unity. can someone show me whats probobly right under my nose but i cant see lol?
It’s possible that the normals on your Blender model have been flipped.
I went through this problem many times in Blender.
- Carry model back into Blender.
- Go into Edit mode and press A to select all faces or vertices, on your model.
- Press Ctrl+N.
That should work.
Then, re import your Blender models back into Unity.
And everything should be fine.
I hope that helps.
Here’s an old Blender post on it.
This person went through the same thing.
It happens to alot of people using various 3d software.
Bye.
Your Welcome.
Glad I could help.