Blender models showing up black with uvtextures in unity?

hi, i have been having an issue with blender or unity, or gimp not sure… i have a gas station i built in blender, and i uv unwrapped it. when i try and us the uv unwrap that i textured in gimp it appears black when placed on the mesh in unity. can someone show me whats probobly right under my nose but i cant see lol?

oh my bad, here is a screen with the blender model selected.

and in blender

It’s possible that the normals on your Blender model have been flipped.
I went through this problem many times in Blender.

  1. Carry model back into Blender.
  2. Go into Edit mode and press A to select all faces or vertices, on your model.
  3. Press Ctrl+N.

That should work.

Then, re import your Blender models back into Unity.
And everything should be fine.
I hope that helps. :smile:

Here’s an old Blender post on it.

This person went through the same thing.
It happens to alot of people using various 3d software.

Bye. :smile:

thanks :slight_smile:

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Your Welcome.
Glad I could help. :smile: