blender modifier animation import issues

Hello everybody,
I’m quite a noob in Unity (and Blender, too), and I’m already encoutering problem for the first animation I ever tried to import from Blender to Unity.
The attached file is composed of a circle curve with a ‘Screw’ modifier in order to get an incomplete torus.
I’ve set two keyframes on the angle parameter of the screw modifier in order to make the torus ‘grow’ over time.
As there is no mesh, when I import it to Unity, the object seems void. But if I apply my ‘Screw’ modifier into Blender, I will loose my animation.
If anyone could give me a clue about how to get what I want it would be great!
(sorry for my english)

1299978–60355–$loading.7z (51 KB)

Auntie google knows a lot about “Unity Blender Animation”. You get video tutorials, descriptions and lots and lots of information that is valuable.

To give you a brief description what goes wrong: If you want to any kind of deform animations from Blender in Unity, you have to use bones.

Thank you Dantus!
So the problem is related to my use of Blender, and not to some import parameters in Unity.
I will check that out.

If you search the Asset store or google for ‘Unity Point Cache animation’ or ‘Unity deform along spline’ you will find solutions to your problem.