Blender obj mesh how to set data mesh base string

guys any one tell help me …

how to set obj mesh deta

script name plz

this type

{
“0 Mesh Base”:
{
“1 string m_Name”: “JB-001-FrontMain-01”,
“0 vector m_SubMeshes”: {
“1 Array Array”: [
{“0 SubMesh data”:
{
“0 unsigned int firstByte”: 0,
“0 unsigned int indexCount”: 9216,
“0 int topology”: 0,
“0 unsigned int baseVertex”: 0,
“0 unsigned int firstVertex”: 0,
“0 unsigned int vertexCount”: 5560,
“0 AABB localAABB”:
{
“0 Vector3f m_Center”:
{
“0 float x”: 0.00348097086,
“0 float y”: 0.420318425,
“0 float z”: -6.28273296
},
“0 Vector3f m_Extent”:
{
“0 float x”: 1.31101203,
“0 float y”: 1.63634253,
“0 float z”: 6.44395733
}
}
}}
]
},
“0 BlendShapeData m_Shapes”:
{
“0 vector vertices”: {
“1 Array Array”:
},
“0 vector shapes”: {
“1 Array Array”:
},
“0 vector channels”: {
“1 Array Array”:
},
“0 vector fullWeights”: {
“1 Array Array”:
}
},
“0 vector m_BindPose”: {
“1 Array Array”:
},
“0 vector m_BoneNameHashes”: {
“1 Array Array”:
},
“0 unsigned int m_RootBoneNameHash”: 0,
“0 vector m_BonesAABB”: {
“1 Array Array”:
},
“0 VariableBoneCountWeights m_VariableBoneCountWeights”: {
“0 vector m_Data”: {
“1 Array Array”:
}
},
“0 UInt8 m_MeshCompression”: 0,
“0 bool m_IsReadable”: true,
“0 bool m_KeepVertices”: false,
“1 bool m_KeepIndices”: false,
“0 int m_IndexFormat”: 0,
“0 vector m_IndexBuffer”: {
“1 Array Array”: [
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 1},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 2},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 3},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 0},
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{“0 UInt8 data”: 4},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 5},
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{“0 UInt8 data”: 6},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 7},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 8},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 9},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 10},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 11},
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{“0 UInt8 data”: 13},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 14},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 11},
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{“0 UInt8 data”: 0},
{“0 UInt8 data”: 20},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 21},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 22},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 23},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 24},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 23},
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{“0 UInt8 data”: 26},
{“0 UInt8 data”: 0},
{“0 UInt8 data”: 26},
{“0 UInt8 data”: 0},
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{“0 UInt8 data”: 0},
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{“0 UInt8 data”: 0},
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{“0 UInt8 data”: 0},
{“0 UInt8 data”: 29},
{“0 UInt8 data”: 0},
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{“0 UInt8 data”: 0},
{“0 UInt8 data”: 35},

What, specifically, are you trying to do?

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bus simulator indonesia game obb bus mesh making mesh bro

What problem are you experiencing?

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I’m make 3d model mesh and upload asset bundle extractor it’s error unnamed assets .asking data

This type but I don’t know what type script