Hi Everybody,
I have a building I created in blender with an animated opening door. When I put this object in the scene and press play, it jumps to its original imported scale, and to (0,0,0) in the scene.
I’m familiar with the “put it in an empty game object” fix, but this doesn’t help the scale reset.
I’ve read Unity Answers that explain why this happens for 3DS Max files, but the solutions don’t really translate to Blender.
Can anyone explain this one from a Blender user’s point of view?
Thanks!!