Blender Objects Import Without Surfaces

I’m trying to import this screwdriver model into Unity from Blender, but every time I do, the surfaces seem to not show up despite that they are visible in the Blender project.


Is there any way to fix this?

Thank you.

In Blender, go to edit mode, select all and press CTRL+N (recalc of normals).
Then import again in Unity.

I’ve actually had this problem myself and haven’t worked out how to fix it even with flipping the normals and so on, by any chance @ConorGunn have you been deleting faces?