blender plugins with unity

Hi guys, so Im using this addon for blender that randomly generates cities, and was wondering if I could somehow use that with unity so my game can randomly generate a new city everytime. Is this possible?

Thanks

No, blender plugins only work with Blender.

–Eric

so would I have to develop the code and all that for a random city generator in unity? Im guessing so

Or you could use the Blender plugin, export the mesh (or multiple meshes), and then load that into Unity. This’ll use more memory on your hard drive but should be quicker than writing your own script.

But I wanted it to be a built in feature, so that when you load up a new world it generates a whole new city