Blender problem.

Hio!
I exported my .fbx model from blender to unity but it looks horrible in unity.
Here’s an image. How am i able to fix this?


Horrible huh!

Thanks for reading!
Arno

…what does it look like in blender? :slight_smile:

If you export a standard box, with same export settings…what happens?

Try select the object in Blender and on the left side under the Object Tools category, choose Flat under the Shading options. Export to Unity.

If the problem remains, try playing with the materials in Unity.

Good luck.

Or set the whole mesh to smooth and apply the “Edge Split” modifier to the object in Blender and export again.