Blender scene import tool

I’d like to know if anyone wrote or saw a tool that can import entire scenes into unity engine.

The one thing I’m interested in is ability of the tool to track linked duplicates.

Meaning I’d want to be able to export the whole sccene and on import have the tool create a single mesh used by multiple different objects.

Have anyone saw or written something like that? I could probably write this tool, but it would take some time.

Hi neginfinity,

Have you try to group your different objects in a single mesh directly in Blender (Ctrl+J) before exporting the whole scene? You just have to select everything you want to join and you use Ctrl+J to group them.

If you have some details or parts of the mesh you want to exclude, you go to Edit mode and separate (P key) these details from the big mesh. You can do it very precicely.

Hope it helps!

This is not what I want to do.

I want to keep meshes separate, import the whole blender scene as unity scene, and ensure that when multiple objects use linked duplicates, in resulting unity scene they all end up referring to one and the same mesh.

Basically, scene transfer from blender to unity, with transforms and references.

If you simply let Unity import a Blender file with multiple objects, including linked duplicates, it will do the right thing.

You can check this by looking at the list of objects + meshes in the import asset - a linked duplicate should have all its objects listed but the actual mesh appears only once.