Hi there,
Wondering if someone could help me, really struggling with this one, not been able to find any sort of resolution through tutorials Ive been looking at online,
basically I am wanting to import a shape keys animation from blender into unity and keep the animation that I have done in the blender timeline in unity, I have been importing this as an fbx file which transfers the blend keys successfully to unity though I can find no way to keep the timeline keyframes from blender,
I have been able to successfully do this with a character with a rig from blender to unity though I am having difficulties as explained here with a plain object with no rig attached,
Any help greatly appreciated,
Luke