Blender sphere object not rendering materials correctly in unity


Basically I created a planet in blender with all materials etc. exported as a .fbx file, imported into unity, assigned the materials and shaders to get desired results, eg. for the atmosphere it works 100%, then the planet material self shows correctly when you preview it but when viewing it on the planet (a prefab called ‘untitled’) you only get a flat single color surface!? Please help, i’m out of ideas.

What’s inside the “untitled” game object? Maybe there’s an extra sphere?

Try adding the material to a simple plane or cube, to see if it’s the Material or the geometry going wrong.

Try switching to the (simpler?) bumped(Diffuse or Specular) shader.

Try some boring material on that sphere – maybe the unwrap fell off.