I added a Blender model to a Unity scene. The model has the Subsurf modifier on it’s mesh. (it’s the Gingerbread Man tutorial). I was surprised that in Unity the model was fully smoothed. So the geometry that imported into Unity was the one after the subsurf modifier was applied? Do all the modifiers in Blender work this way as well, upon import?
(This might be a general question about importing from all 3d tools - not sure)
Thanks!