I made my terrain in blender as I wanted more direct control over the topology and appearance of the terrain. I also thought that I would save on verts by doing this as I used a lot of flat terrain in my game so I really don’t need a deformable mesh for that.
I have two questions:
- is it true that I am saving memory by making a terrain in blender?
- I am having trouble with gravity. I attached a mesh collider and it doesn’t work most of the time. A terrain collider doesn’t work at all. Can we only use unity terrain if we want to have objects with gravity?