Blender Texture Import Into Unity Help

I’m a C programmer that just learned Unity coding. My coworker is a 2D designer who just learned Blender. He did a really good job making a model in Blender but when I bring it into Unity the one texture, which is a very light marble color, becomes almost silver (see images). I’ve actually had 2 different people try to “fix” it for me but the results didn’t bring us closer to the look of the Blender version… We’ve tried changing the lighting and the shaders, and we just don’t seem to be able to get it right. Any tips would be appreciated. Here is a screen shot of the Blender pic and the Unity Import pic. Thanks in advance for any help. For some reason this particular pattern and color of texture seems to be very challenging to render in Unity. Then again it just might be my lack of experience with 3D tools.

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See if the material and texture both reached Unity properly (they always change when I do). Check transparency and color of the material.

If it’s too silvery, change the material to a little yellow/orange color(in Unity) so it’s like what u want.