Blender Texture in Unity

Dear Unity Gurus,
I tried to import Blender object which has been textured (using UV coordinate) into Unity. Problem is, the texture did not appeared. It seems that Unity create folder material which contain all of image mapping of the object, but the file (.mat) can not be open in preview window. How could this possibly happen? What happen with all my .jpg files?
Since I have large data of the city, it is important to do texture mapping in Unity automatically as well as I’ve been done in Blender.
Am I miss something here?
Any information would gladly appreciate, and thank you for your kind attention.

I use Blender 2.45, Unity 2.0 Pro with Asset Server.

Try this:

Import all your textures first, then import your .blend. I seem to remember that when I did it this way it automatically found all my textures and assigned them.

Out of habit I just import whichever I have handy then manually associate the textures so I can’t remember if the way I just described works or not. I also don’t have the assets server, so I have no idea how that effects the process.

BTW why are you using .jpg? Unity does its own image compression so you’re usually better off using a non-lossy file format like .png.

Hope this helps…

Its the same with Cinema 4D. Put your Textures somwhere in your Asset Folder first and it works out fine.

Thank you all,
It seems that I have to import all of the texture FIRST (.png), then import the .blend file. It worked well, UV mapping just like in Blender.
Thank you for your helpful suggestion!.