Hi guys (Image below)
I’ve made a model for myself for a little something i’m working on.
I’ve got a blood splat material that i’d like to be on top of the ground texture, but i’m not sure as how to do it.
So far I just have a gray texture under the bloodsplat.png (transparent)
so it looks like its in. But say I wanted tiles? How would I go about doing that, I can’t seem to create two uv maps or anything, or is it the case of just one large ground uv map?
Thanks for any help