Blender textures are the wrong files when in Unity

Im new to both Blender and Unity so this is probably very simple. I have a cube in Blender which has 3 sides, each with 3 separate textures from 3 separate files. When i import into Unity i only see two sides textured. All files are present in a texture folder in unity and i tested a cube model with 1 side textured with the missing texture and that works.

Drop the missing texture in the face whitout the texture, and/or open the model in the inspector and in the texture settings, use “recursive-up”.