I wonder how I can export this kind of texture created in Blender to Unity? It is using two textures and an alpha map to create the terrain look:
Here is a video what kind of texture and process I mean:
What is the best way to get “painted” textures from Blender into Unity when they are using Masks and were painted in Blender?
You can try texture baking https://docs.blender.org/manual/en/latest/render/cycles/baking.html?highlight=baking
,though it is atrocious in versions past 2.7x. Will work if all of your textures are in the single shader; trying to combine multiple materials that way isnt worth the effort.
Or, as a variant, export only masks and use in Unity’s custom made shader
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