Blender to Unity Export missing large parts of mesh.

Hello all, when I export to unity from blender my characters whole torso seems to disappear. Also, my character looks smooth.

Here’s what it is supposed to look like:

Here’s what it looks like in unity:


Any help appreciated!

It looks like your normals are the wrong way round. Select your whole mesh in Edit mode in Blender, then click recalculate under Normals. For more detailed info look at my answer to this guys question :