Blender to Unity: FBX Bone Weights Issue

Hi!,

I have run into an issue I have no idea how to deal with.

I have modeled character in Blender, rigged it and exported to FBX, to make it importable to Unity.
The model and animations import, but it is displayed incorrectly.

I suspect it has something to do with bone weights, but I am confused as it looks okay in Blender.

I have already tried to change Bone Weight setting in Unity Quality settings to 1, 2 or 4, nothing helped.

Here is picture to demonstrate the issue:

You can download the FBX here:
http://we.tl/xXFsPSikMk

Any help would be appreciated :slight_smile:

You don’t need to export .blend files to .fbx for Unity. Unity will accept .blend files direct, inc animation rigs, armatures etc. Try doing it direct and see if that fixes the problem first. If not say and I will check back and have another look.

Have you checked your “Normal’s” in Blender, if they are the wrong way round then your face will be rendered in the wrong direction and you won’t see it. Unity only renders one side of a face except for a few specific shaders from the default selection.

Like the model by the way!

If this does not help at all can you post a link to your .blend file. Blender can’t import .fbx so i can’t look at it. Thanks.