blender to unity fbx problem

hi guys,i got this problem:
I use blender for animations,then i export the character via FBX exporter in blender,then i import it to unity.
If i export the mesh too,there are no problems,but if i try to export the character with no mesh (name@anim)
then unity read all the bones in their own dir instead of in the same armature.

this problem arose when i added a new bone child of the root body,i obviously replaced the entire model first.
i use the following export options:

  • scale 2.00
  • x forward
  • y up
  • Armature
  • enable animation

i also uncheck

  • empty, camera, lamp, mesh
  • apply modifiers
  • optimize keyframe

thank you for the help
im sorry about my radioactive grammar :stuck_out_tongue:

You tried just importing the animation with just .blend files? Sorry can’t help much since i am not a modeller nor do i use blender.