hi guys,i got this problem:
I use blender for animations,then i export the character via FBX exporter in blender,then i import it to unity.
If i export the mesh too,there are no problems,but if i try to export the character with no mesh (name@anim)
then unity read all the bones in their own dir instead of in the same armature.
this problem arose when i added a new bone child of the root body,i obviously replaced the entire model first.
i use the following export options:
- scale 2.00
- x forward
- y up
- Armature
- enable animation
i also uncheck
- empty, camera, lamp, mesh
- apply modifiers
- optimize keyframe
thank you for the help
im sorry about my radioactive grammar ![]()